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-
-
- DIVINE PRESENTS
-
- ULTIMATE SOCCER MANAGER
- -----------------------
- Supplied by Tails
- Typed by Pixie/Divine
- Format by TWeeky
-
-
- CONTENTS
-
- Installation and loading instruction
- Starting the game
- The main screen
- The managers office
- The chairmans office
- The bank
- Training
- Shops and Restaurants
- Match day
- Technical tips
- Before you call
- Customer Support
-
- AMIGA and 1200
-
- Floppy disk users should insert disk1 and switch your machine on.The
- game will automatically start to load and you will be prompted for
- the other disk(s) when required.
-
- A1200 Hard Drive users should boot your machine from the hard drive
- as usual, then insert disk3. Double click on the HDInstall icon that
- apperars in the window. Follow the on screen instructions to type in
- the drawer name and insert the other disks when prompted.
-
- A500 Hard Drive users should boot from your machine from the hard
- drive as usual, and then insert disk1. Double click on the disk icon
- and then double click on the HDInstall that appears in the window.
- follow the on screen instructions to type in the drawer name and
- insert the other disk when prompted.
-
- To start the game, all hard drive users should boot from the hard
- drive as usual, open the drawer where you installed the game and then
- double click on the game icon to load USM.
-
- STARTING THE GAME
-
- On loading the game, after the opening screens, you will have to
- choose which team to manage and whether to adapt the team statistics.
- You can choose any team from the conference to the premiership.
- Highlight your choice by clicking on the club name or scroll through
- the list using the arrows.
-
- You may like to change some of the names and statistics of the team
- members, particularly as some players may have swapped clubs by the
- time you purchased this game. You are able to change any statistics
- of any of the teams. This is the only time during the game that the
- players statistics can be changed, so choose wisely. Click on EDIT
- and then on each of the member of the team you wish to edit. When you
- have finished, you can choose to save the statistics or reload the
- default selection by clicking on DISK. In future game games you will
- then be able to load in your edited teams at the start of every new
- game. The default teams with their pre-set statistics can also be
- loaded in at the start of the game.
-
- When you are happy with your editing, highlight the name of the club
- you wish to manage and click SELECT.
-
- STARTING CASH
-
- You are presented with a choice of starting capital. This will decide
- how tricky the game is. Obviously starting with £5,000,000 will be
- far less of a challenge than with £250,000, whichever club you
- select.
-
- Click on the amount you want.
-
- COMMERCIAL GAME ON/OFF
-
- Choose to play with this turned on and it will be up to you to build
- and run your own shops, restaurants, and stalls. Financial considera-
- tions can make or break a manager so be sure you're up to the
- challenge. If you choose to play without this option, then the
- assistant manager will handle all of this for you, prompting when he
- thinks that more building work is necessary.
-
- MUSIC AND SOUND OPTIONS
-
- Choose whether to play with sound and/or music enabled. Pressing F10
- during the game will also toggle these options on or off.
-
- RIGGING ON/OFF
-
- Allows you to play it dirty if you choose. Obviously no normal
- manager would resort to these tactics - would they?
-
- ANIMS ON/OFF
-
- Turning animations off will increase the speed of the game. This can
- also be activated during the game by pressing F8.
-
- PLAYER HISTORY ON/OFF
-
- Leave this option set to OFF if playing from floppy drives. This will
- reduce the disk access times, as stats from previous seasons will not
- be available.
-
-
- MAIN SCREEN.
-
- This screen shows you the extent of your empire. If you start as
- a
- small club, then your facilities won't be too impressive, but as
- you
- grow, your stands, shops, offices will all grow with you. As you
- move
- the mouse pointer over different buildings or areas the text at
- the
- bottom will tell you which building is wich. Whilst on this
- screen,
- pressing F9 will toggle the font between two styles, so choose
- your
- favourite.
-
- The screens that you can directly access from this screen are
- as
- follows:
-
- BANK
-
- YOUR OFFICE
-
- THE CHARMANS OFFICE
-
- MATCH DAY OPTIONS
-
- BUSINESSES
-
- TRAINING
-
- At any time you can right click with your mouse and gain access to
- the
- 'FAST ICONC'. These take you to the spots in the game in which
- you
- will be spending most of your time. Click on any of the following
- and
- go straight there.
-
- MATCH OPTIONS
-
- MANAGERS OFFICE
-
- CHARMANS OFFICE
-
- BANIK MANAGER
-
- IMPRESSIONS TEXT
-
- DISK OPTIONS
-
- TRAINING GROUND
-
- ACCOUNTS
-
- FILING CABINETS
-
- FAX MACHINE
-
- NOTICE BOARD
-
- NEWSPAPER REPORTS
-
-
-
- MANAGERS OFFICE.
-
- This is your office where you will carry out most of your
- managerial duties.
-
- FAX.
-
- Transfer list: The transfer list will show all the players
- currently
- on the market and thier values. Player statistics can easily
- be
- accessed from here by clicking STATS. If you want a closer look
- at
- the player, clicking on 'VIEW' will take you to the players
- individual
- details. From here, you can make an offer. The offer must
- be
- acceptable to the player and the club, but it's always worth trying
- a
- bit of negotiation to get a cheaper deal.
-
- ARRANGING FRIENDLIES.
-
- At the start of the season you might like to arrange up to
- four
- friendly matches. This is useful for assessing the strengths of
- all
- the members of your squad and how they perform together as a
- team.
- Scroll through the divisions by clicking on the arrows. When you
- see
- a match-up that might prove interesting, click on that club. You
- will
- then have to select the date that you would like to play on
- and
- whether to play home or away. Bear in mind that only clubs below
- your
- division will accept friendlies (except if you are in the confer-
- ence).
-
- APPROACH PLAYER.
-
- If you would like to buy a player who is not on the transfer
- list,
- clicking this button will allow you to approach any player in the
- 5
- divisions. Bear in mind that if he is a particularly good player
- then
- his club may not want to lose him.
-
- VIEW FAXES.
-
- This will show all the faxes that you recieve - from players
- agaents,
- coaches, the council, the FA or the chairman.
-
- PHONE.
-
- The phone is used for the shadier side of your business dealings.
- Use
- it to ensure victory or to increase your cash. The majority of
- people
- in the league are scrupulously honest, so be very careful who
- you
- offer money to. If you go to far and the 'FA' start to
- investigate
- you, you could lose your job or your liberty.
-
- RIG MATCH.
-
- If matches aren't going your way, and you realy need a win, then as
- a
- last resort you can offer the opposing team a large cash incentive
- to
- lose. Click on 'RIG MATCH' and then choose the amount you would
- like
- to offer. Click on 'OFFER' and see the response. If the club
- accepts
- the money, then your chances of winning increase. Beware that
- this
- will not always mean that you will get the result that you want.
-
- OFFER BUNG.
-
- If you are having problems signing a player you want, it may
- be
- beneficial to offer the players manager a large 'BUNG' to persuade
- him
- to change his mind. After selecting 'OFFER BUNG' chose which club
- to
- make the offer to, and then the amount that you would like to
- offer.
- If the club accepts, then the chances of him now accepting a
- tranfer
- bid are higher.
-
- PLACE BET.
-
- Highlight the win, lose draw line and then enter the amount that
- you
- want to gamble.
-
- ANSWEREPHONE.
-
- Messages from you bookmaker, if you choose to use him, will be left
- on
- your machine.
-
- NOTICES.
-
- TEAM: This shows your current team selection.
-
- FIXTURES: This lists all the fixtures for the season, and as time
- goes
- by the results of past matches. Click on the previous matches to
- see
- fuller details displayed.
-
- VARIOUS: As your season progresses, messages will appear from
- your
- chairman, the bank manager, the local council and various
- other
- people. Keep a sharp eye out as they could be vital to your
- survival.
-
- FILES.
-
- The filing cabinet is where you go to check on the player and
- club
- records. You can transfer players and sort out new contracts
- from
- here. To transfer list a new player, click on his name and
- then
- select 'LIST'. The player will then be made available for sale,
- and
- offers for him will come in due course, which you can chose to
- accept
- or reject. If you need money badly you can chose to 'FAST SELL'
- a
- player instead. This will mean that a much lower fee will be paid
- for
- the player, but the money will be yours instantly. If a
- player's
- contract runs out then he will automatically listed and offers
- may
- start to come in. Be careful about rejecting offers, because
- the
- players may choose to go and the final fee will be decided
- by
- tribunal.
-
- PLAYER: Gives all the details of every member of your squad from
- thier
- statistics to their happiness.
-
- CLUB: All the club details, showing league and cup positions over
- the
- past years, top scorers and ground details. Click on 'GRAPH' to see
- a
- chart of your progress in the league and 'TRANSFER' to see a record
- of
- all your transfer deals at your current club.
-
- MANAGER: Shows your personal record over the years.
-
- MISC: Shows the vital performance ratings, seaason ticket sales,
- and
- staff details. The performance ratings show the opinion of the
- fans,
- the chairman, the bank manager and the players, which all
- contribute
- to your overall job security.
-
- IMPRESSIONS TEXT.
-
- On your TV is huge array of statistics about the season so far.
- You
- can look at the fixtures and form of every team from the conference
- to
- the premiership. The Fast buttons will let you move about the
- pages
- with the minimum effort.
-
- FIXTURES: Shows all league, domestic cup and European
- matches
- sheduled.
-
- RESULTS: Shows the last match day results.
-
- LEAGUE TABLES: Shows current league tables for all divisions.
-
- CURRENT FORM: The clubs with the best current run of form.
-
- TOP SCORERS: The top marksmen for the season.
-
- TOP PLAYERS: Who are the best performing players in each division.
-
- NEWSPAPERS.
-
- Newspaper reports will give a detailed description of some of
- your
- games, letters from fans, and the occasional scoop. Reading
- these
- reports can give you an idea as to your success in the eyes of
- the
- public. Remember that your, charman, bank manager, players and
- fans
- will also read the papers so be careful when answering
- journalists
- questions after the game.
-
- CHAIRMAN.
-
- Each club needs a sponsor to survive. The lower divisions may find
- it
- tricky to get a good deal, whilst the premiership teams will
- often
- have to turn offers down. If you turn an offer down, you may have
- to
-
- wait for some time before another offer comes your way - be
- careful!!
- If you are in the middle of a season and still without a sponsor,
- the
- chairman may start to get a little nervous.
-
- ADVERTISEMENTS.
-
- As your stadium grows, so the opportunities for selling ad
- space
- around the pitch increases. Choose the best deal from a
- large
- selection or let your assistant manager shoulder the problem.
- His
- choice maynot always be as good as yours, but at least the funds
- will
- keep flowing.
-
- TICKET PRICES.
-
- Price s are crucial to wheather your club gets the support
- it
- deserves. Too high and no-one will come to watch. Too low and
- you
- may start to lose out on the cash. Remember to keep prices
- at
- friendlies low, and to milk big cup ties for all they're worth.
-
- ATTENDANCE GRAPHS.
-
- Click on the buttons on the left of the ticket panel to see
- graphs
- that show your attendance and income at all your home matches.
- Watch
- the graphs closely as you will see the effect of prices, your
- current
- form and the style you chose to play. The fans like to see
- an
- attractive game, but they also need to see you win! Don't forget
- that
- the figures for attendance include season ticket holders and
- those
- fans with 'free' tickets, which do not bring in weakly income.
-
- GROUND IMPROVEMENTS.
-
- Improving your stands and stadium facilities is extremely
- simple.
- Clicking on this icon brings you into the improvements screen.
- Choose
- to either improve your grandstands, commercial properties,
- catering
- outlets or the car parking and roads. Click on one of these and
- the
- particular options will appear.
-
- When building stands select which side of the stadium to develop by
- ,
- North, South, East or West, and then click on the type of stand
- you
- would like to build. The 'ghosted' options are unavailable.
-
- For buildings, choose which type of structure you would like
- to
- purchase and click on it. Then possition the building where you
- like.
- Buildings that obscure your view will automatically reduce so that
- you
- have a clearer view. Left click when you are happy with
- the
- possition. If you want to construct two similar buildings, move
- to
- the new possition and left click again. When you are satisfied
- that
- you have placed enough buildings, right clicking will give you
- the
- chance to confirm or cancel. Buildings will take some time to
- build,
- depending on thier size.
-
- STANDS.
-
- Better facilities mean that more fans will come to your
- matches.
- Improved stands will mean that you can charge that little bit more
- for
- tickets and it could make all the difference on your
- financial
- scoresheet.
-
- COMMERCIAL.
-
- As crowds grow so will thier appetite for all your club
- merchandise.
- Set up shops, programme stands and stalls to stisfy them.
-
- CATERING
-
- From burgers to haute cuisine people will always want to eat. Make
- sure that they eat at the ground with keen prices and enough
- differing venues.
-
- ROADS/PARKING
-
- It's no use having all the facilities if no-one can get to them. Make
- sure that all the various parts of your stadium can be accesses via
- the road. Watch the little men who wander about, if none of them go
- where you have placed your new building,its possible that they can
- access it.
-
- Roads do not have to pass the front of a building, but must touch at
- least one side to be affective. The more car parks you have, the
- easier people will find it coming to your matches.
-
- DEMOLISHING BUILDINGS
-
- If you are unhappy with the way any parts of your club grounds look,
- then use the 'Demolish' option to get rid of them. There is no cost
- involved, but you will have to pay the full price for any building
- you put in the same place.
-
- MAINTAIN BUILDING
-
- Your buildings will have to be maintained as you empire ages, and
- will rise accordingly. As buildings get larger there equivalent
- maintenance costs rise. This is set initially to 100% coverage, but
- if money is tight this may be a good (but risky) place to find some
- quick money. As the buildings age, it may be cost effective to
- demolish them and replace them with a brand new structure. Remember
- that if your stands are being rebuilt, your ticket sales will reduce
- as capacity falls.
-
-
- BANK.
-
- The bank manager will be keeping a sharp eye on your progress, so it
- is worthwhile keeping him happy. If you need to borrow money for a
- top player, a good record in this office will be vital.
-
- APPLY FOR A LOAN
-
- If your cash flow is good enough you may be granted a loan, although
- you will be assessed as to your highest possible monthly repayments.
- Spread the loan up to nine years for larger amounts, but interest
- rate will probably quite high.
-
- REPAY LOAN
-
- If you have the cash, it is probably wise to pay off your loan as
- soon as possible.
-
- OVERDRAFT LIMIT
-
- You can apply for an overdraft limit, and depending on your financial
- position,can then spend money you don't have.
-
- VIEW ACCOUNTS
-
- Toggle between your weekly and annual accounts
-
- DEPOSIT ACCOUNT
-
- Move your money between current and deposit accounts to make use of
- any changes in the interest rates.
-
-
- TRAINING
-
- This part of the game is important if you want to keep your promotion
- and cup dreams intact. Make sure you have enough coaches to fulfil
- all the training obligations. As players statistics rise, so will
- there value, so it is worth employing the best coaches to train them.
- Skills will only improve slowly over time, so be patient. Also bear
- in mind that a players age will have an influence on his performance
- and his capacity to improve through training. Make sure that all
- injuries are treated straight away to shorten the time your players
- are out.
-
- PLAYER DETAILS/GRAPHS
-
- Using the graph option gives you the quickest way to see your team's
- strengths and weaknesses. Click on the buttons at the top of each
- column to see a graph comparing the chosen skill for all your
- players. Click the right mouse button to get the numbers back.
-
- AVAILABLE COACHES
-
- Shows all the coaches willing to work for you. The amount and quality
- of coaches that apply for jobs will be affected by the clubs status
- but also information that they receive from your currant coaches
- regarding wages and workloads.
-
- Once you have hired a coach, his name will appear under 'Current
- Coaches'. To get him to train a player, make sure that his name is
- highlighted and then click on the number (or graph) representing the
- skill of the player you wish to improve. For example, to get coach
- harris to train player Smith's shooting skills, you would highlight
- Coach Harris and then click on the actual number which shows Smith's
- current shooting skill. The number (or graph) you clicked on and the
- players name will then change to the same colour as the coaches name
- so that you can see, at a glance, who is doing what.
-
- ASSISTANT ADVICE
-
- Instead of handling all the training work yourself, let your
- assistant make some suggestions. They may not always be perfect, but
- it will save you time.
-
- INJURY LIST
-
- Show all injured players, the type of injury and the time needed to
- recover. The recovery period is the time taken for the injury to
- heal. After the injury heals, then the fitness will start to
- increase. The recovery time can be reduced by assigning a fitness
- coach to that player.
-
- Once you have employed some coaches, clicking on there names will let
- you increase their wages, sack them if they're not much good, or use
- them as scouts.
-
- When acting as a scout, you can detail him to search for players in
- all the divisions and also Europe. Specify which leagues to look in,
- what strengths you need and how much you are willing to pay. When you
- have found a player you like the look of, order the scout to watch
- him for a few matches. In a couple of weeks you will be able to ask
- the scout for his report which will tell you how your chosen player
- is performing. A'*' next to a coaches name indicates that he has a
- report available for you to see.
-
-
- SHOPS
-
- With commercial game on, it will be up to you to decide when to build
- a new shops and restaurants, so keep an eye on the performance graphs
- of all you properties.
-
- LOCAL/FULL PRICES
-
- If you click on a shop or a restaurant on the main screen, you will
- be able to see its prices, sales and profit margin. The first figures
- you will see are the 'local' details. These are the details of the
- particular shop/stall that you have selected. If you would like to
- see how all the shops/stalls of that type are performing, clicking on
- ALL will show you. To quickly see the full prices, sales and profits
- of all your goods/services, click on FULL. On all these screens
- clicking on the name of the goods will bring up a graph of sales and
- profits,so you can see market trends and profits per unit.
-
- MATCH DAY OPTIONS
-
- This is where all the action is! All your off pitch exploits will
- come to nothing if the team isn't up to scratch.
-
- TEAM FORMATION (THE HOME BENCH)
-
- Choose your playing style from all the options available and select
- the formation best suited to your players. You can switch players
- around in a formation simply by clicking on their name and 'carrying'
- the name to a new position, then clicking. This will automatically
- swap the players around.
-
- TEAM SELECTION (THE CHANGING ROOM)
-
-
- Choose your side with care, as only the subs that you select now will
- be able to come on during the game. The assistant manager will help
- with team selection, formation choice and training decisions if you
- need it. Changing players in and out of the team is as simple as
- clicking on one player to highlight him and clicking on SWAP POS and
- then clicking where you want him to go.
-
- VIEW OPPOSITION (THE AWAY BENCH)
-
- Lets you see the opposition's current form, their position in the
- table and their playing styles. Adapt your own styles to suit the
- occasion. To see the statistics of any of the opposing players,
- simply click on his name. This may be useful in the match to spot the
- main threats of the opposition's attack.
-
- When you are completely happy with your selection click on the START
- MATCH (if you in one of the tactical screens), or simply click on the
- referee which will get you in to the action. As the players move on
- to the field you have a number of options.
-
- SETUP
-
- Tell your players how to play individually during the match. Clicking
- on each player will bring up their statistics and lets you give them
- instructions. Attackers and midfielders can be told to operate
- up,back,left or right. Defenders can also be given man-to-man marking
- responsibilities for any opposition player you nominate. Positional
- instructions will not 'completely' change the way the players moves,
- but rather it allows you to fine tune your chosen formation.
-
- If you want your players to follow the same instructions you gave
- them in the last game you played, click on PREVIOUS instead of SETUP
-
- KICK OFF
-
- Start the match straight away with no prematch instructions. You can
- still give instructions to the players from the touchlines though,
- and make substitutions whenever the ball goes dead. After the kick
- off you can press the 'R' button at anytime. This will show a slow
- motion action replay of the last few seconds of action.
-
- INSTANT
-
- Will generate a result immediately. Be wary of using this option,
- even if the game is a foregone conclusion. Too many teams have not
- paid enough respect to seemingly lowly opposition, especially in cup
- games By fully playing the match, it at least gives you the chance to
- throw players forward, put new attackers on etc, especially if a late
- goal is needed.
-
- CANCEL
-
- Takes you back to the selection screens to draft new players in to
- your team or for last minute changes.
-
- Once you have kicked off, you can still issue instructions to the
- team Click on any team member and issue your orders. If the game is
- in motion, your selected player will be ringed by a black circle that
- is extremely useful for watching individual players during the game.
- You can pause the game at any time by clicking on PAUSE. If you want
- to speed up the action click on the arrows to the right of NORM. To
- slow down again, use the arrows on the left. Speed can be NORMAL, X2,
- X4, and X8.
-
- substitutions can only be made when the ball is dead. Click on SUB
- and it will be highlighted. The next time that the ball is out of
- play you will be able to bring on subs, change your formation or
- change your style. After 40 minutes of playing time, you will be able
- to see the player's match performance rating next to his name in the
- subs screen. This is useful for deciding who needs replacing in the
- line up.
-
- In the event of serious injury or red cards being shown, you will be
- taken straight to the subs screen where you can decide your next
- move. This may involve switching players around in the formation to
- cover a missing player or simply using your two substitutes.
-
- On the final whistle, the result will be shown on a panel. Also shown
- will be goalscorers, serious injuries sustained and red and yellow
- cards received. From here you can choose to see the player statistics
- or go straight to the results service. These statistics show how each
- individual player (including the opposition) has performed. From this
- you will be able to see who plays best in different positions or
- styles.
-
- SAVING YOUR GAME
-
- To save your game click on the disk icon on the fast icon bar. This
- will bring up the file requester. Choose which slot (from 0 to 9) you
- wish to use and enter a name for the saved game when prompted.
-
- Amiga floppy disk users will need a blank formatted disk available
- for every game you wish to save. Only one saved game will fit on each
- disk.
-
-
-
- end of file
-
-
- typed by Pixie/Divine with a little help from Tweeky
-
-